Nostalgia Reviews - Assassin's Creed: Revelations Assassin's Creed: Revelations Constantinople In-game screenshot
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Nostalgia Reviews - Assassin's Creed: Revelations

There is a lot of power in nostalgia. There is a reason why we don't speak ill of a dead person - it is an uncivilized scratch over a wounded experience, slowly but surely healing with time.

Our remembrance of games is no different. If you are a committed gamer who likes to see what a title has to offer, whether because you think that behind every good or bad game there are talented people with a dream (even if the dream is misguided), or because you think you have paid your hard-earned money to be entertained and it just makes good business sense, then you will know that every game you have completed to its end has left a story for you to tell.

Such is the power of nostalgia.

So it begets a need to replay the games we played and imprint our opinion right into our memory, enabling us to be better judges of quality.

To this end, we shall start this series, where we will review games we have already played and enjoyed, and hopefully correctly measure the replayability component of each.


Not many games survive the trip down memory lane. But Assassin's Creed: Revelations is one of those exceptions. We sit down to witness the last story that Ezio Auditore da Firenze has to tell us. Desmond is as much along for the ride as we are. There is some of Desmond's backstory too, but I found it just as disjointed as the repeatedly mentioned “Desmond's brain”, with the gameplay of a platform-based puzzle that thematically has absolutely nothing to do with someone reminiscing his childhood. Fortunately, it is optional.

The game is much more polished than its previous iterations.

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